Animation

GCCAnimInstance

Gameplay Tag Blueprint Property Mapping is a special structure in GAS that can be used in Blueprints to "bind" specific properties. It watches an ASC for tag changes and automatically updates properties on another class.

Properties

FGameplayTagPropertyMapping

The idea is simply that you can set a GameplayTag somewhere and then map it to a variable and then when you access the variable in your anim blueprint, it will match the tag.

How Does It Work

  1. Create an animation blueprint class with the parent of CommonAnimInstance.

  2. Now, fill what gameplay tag you want to bind to a specific variable inside your anim bp.

Example:

Now, you should be good to go to manipulate the behaviour of that said variable to suit your need.

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