Changelog

1.1 (Unreal Engine 5.1.1)

  • Fix visibility for some Decorators and Tasks (Bugfixes)

  • Remove old exposes function inside CommonModMagnitudeCalculation (Bugfixes)

1.1.01 (Unreal Engine 5.1.1)

  • Fix some leftover naming from previous code merge back in september 2022 (Bugfixes)

  • K2_OnPawnAvatarSet is not working due to not hook up to OnAvatarSet() (Bugfixes)

  • Remove and backlog CommonAIPawn and CommonAIPawnWithStateTree (Removed)

  • Remove default values of attributes in CommonAttributeSet constructor. we prefer to do this either using infinite GameplayEffect or data table (Bugfixes)

  • Remove GrantAbility in extension component. prefer using ASC one. (Removed)

  • Add new EGameplayEffectReplicationMode and PostInitiProperties() in CommonModularPawn,CommonModularActor,CommonModularCharacter (New)

  • Add Default Character Data (New)

  • Add Input Mapping Data (New)

  • Add CommonGASEditor Modules with new asset types for Common classes and factory for custom CommonGAS category(New)

  • Remove InputMappingContext and Input Priority from AbilityInputBindingComponent as this interaction being replaced by InputMappingData (Bugfixes)

  • UAbilitySystemLibrary GameplayTags operation doesnt execute (bugfixes)

  • Redo UGameplayCueFunction Library implemetations (Bugfixes)

1.1.02 (Unreal Engine 5.2.0)

  • Fix undefined type 'USkeletalMeshComponent in CommonAbilitySystemComponent

  • Fix 'AnimLayers': references must be initialized

  • Fix use of undefined type 'FAnimMontageInstance'

  • Clean up unused includes and forwards declarations

  • Remove CommonInputComponent

  • Fix use of undefined type 'APlayerController' in CommmonModularCharacter

2.6 (Unreal Engine 5.1, 5.2, 5.3.2)

  • Refactor Gameplay Code

  • Initialization using GameFrameworkinitState

  • PawnExtensionComponent handling ASC initialization

  • GAS + Enhanced Input Integration

  • Attributes Initialization using AttributeSetInitter

  • GameplayEffectContainer

  • GameplayAbilityActorInfo

  • New Libraries for handling GAS related tasks

  • Rework game feature action

  • New health component to handle health related tasks

  • Rework attribute set and added HealthSet to work in combination with HealthComponent

  • AsyncTasks for UI containing ASC delegate (Cooldown,AttributeChange,StackChange)

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