Changelog
1.1 (Unreal Engine 5.1.1)
Fix visibility for some Decorators and Tasks (Bugfixes)
Remove old exposes function inside CommonModMagnitudeCalculation (Bugfixes)
1.1.01 (Unreal Engine 5.1.1)
Fix some leftover naming from previous code merge back in september 2022 (Bugfixes)
K2_OnPawnAvatarSet is not working due to not hook up to OnAvatarSet() (Bugfixes)
Remove and backlog CommonAIPawn and CommonAIPawnWithStateTree (Removed)
Remove default values of attributes in CommonAttributeSet constructor. we prefer to do this either using infinite GameplayEffect or data table (Bugfixes)
Remove GrantAbility in extension component. prefer using ASC one. (Removed)
Add new EGameplayEffectReplicationMode and PostInitiProperties() in CommonModularPawn,CommonModularActor,CommonModularCharacter (New)
Add Default Character Data (New)
Add Input Mapping Data (New)
Add CommonGASEditor Modules with new asset types for Common classes and factory for custom CommonGAS category(New)
Remove InputMappingContext and Input Priority from AbilityInputBindingComponent as this interaction being replaced by InputMappingData (Bugfixes)
UAbilitySystemLibrary GameplayTags operation doesnt execute (bugfixes)
Redo UGameplayCueFunction Library implemetations (Bugfixes)
1.1.02 (Unreal Engine 5.2.0)
Fix undefined type 'USkeletalMeshComponent in CommonAbilitySystemComponent
Fix 'AnimLayers': references must be initialized
Fix use of undefined type 'FAnimMontageInstance'
Clean up unused includes and forwards declarations
Remove CommonInputComponent
Fix use of undefined type 'APlayerController' in CommmonModularCharacter
2.6 (Unreal Engine 5.1, 5.2, 5.3.2)
Refactor Gameplay Code
Initialization using GameFrameworkinitState
PawnExtensionComponent handling ASC initialization
GAS + Enhanced Input Integration
Attributes Initialization using AttributeSetInitter
GameplayEffectContainer
GameplayAbilityActorInfo
New Libraries for handling GAS related tasks
Rework game feature action
New health component to handle health related tasks
Rework attribute set and added HealthSet to work in combination with HealthComponent
AsyncTasks for UI containing ASC delegate (Cooldown,AttributeChange,StackChange)
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